Tuesday, 5 April 2011

GAMES DESIGN PERSONAL PROJECT - RAID 5/4/11


This is the second character of my project, the autonomous golem 'RAID'. Raid is an extremely heavyweight robotic character, so I shall implement animations to emphasise this. I found this character difficult at first to model due to a lack of conceptualised resources, however after sketching up a rough plan of the side view, everything fell into place. I literally managed to get this whole model finished in less than 6 hours! The original concept on the left is owned by Alex Newton of Windflower studio's.


Head and top torso, before resizing

Arms and shoulders inplemented, again prior to re-sizing 

 Finished model without textures in place, resized shoulders, arms and head to give a better sense of size. This change came about after confering with the original artist, who wished to show RAID's sheer size better.

Early biped placement, works to a certain extent. Will have to better size biped components and remove undesired control points before I actually animate.

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