Quite a lot of things happening, my idea to turn this project into an 'art piece' is coming along, and the assets I am building seem to be fitting together nicely! There are still a few problems, the odd graphical glitch here and there (particularly with the leaves) but I will be sure to iron them out by the final render. My project now has an underlying story (which may or not be told) - The Mobile unit 'RAID' has sent out a distress call from a location it had been sent to investigate. When 'Eschen' arrives on the scene, he finds RAID lying in ruin, showing signs of a fight. The scenery around is strange; large statues of a lost civilization covered by forest. Eschen is wary of his surroundings, and feels that he is being watched.
I want to make this scene feel very curious. The character Eschen will be looking around the scene for clues.
Now for the images!
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| A cluster of multicoloured leaves, easy on the eye and only 16 polys! These leaves were created by placing diffuse textures onto planes, then applying a normal bump map and a little bit of specular lighting to give it some shimmer. Then an opacity map was placed to remove the unwanted sections. |
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| A few flowers, I am going to make more and of various types. These were made much the same way as the leaves, but with a low poly stem cylinder added for a 'stalk'. These flowers are only 10 polys each. |
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| A small cluster of leaves, like a weed. This model is currently having a few rendering problems when I export it to a different scene, so I will need to check the opacity maps for even the smallest irregularities because I plan to use a fair few of these! 20 polys per chunk. |
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| An example of my 'moss' which I have been applying to my models to make them blend into the background better. Currently, they are placed on a plane which hovers over the desired model. I want to be able to simply place the texture onto the model without effecting the underlying textures. |
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| A few rocks I have made using Mudbox. I mould the rock shape from a sphere using the crafting tools, then apply a projection spray to the mesh. The textures I am using are all from local source; pictures I have taken from around the city. This particular rock texture is from the Plymouth Hoe waterfront. |
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| Original concept of statue by Alex Newton |
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| This is the start of creating the statue from the above image. I have built the main body, but I want to embed it into a rock face of some sort of temple wall. I feel that my 3D interpretation of the statue looks from aggressive and oriental than the concept which feels more mayan. However this was just based on the image and not a carbon copy! |
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| Same model under different lighting. I have noticed a few problems with the textures which aren't blending as well as I would hope, but from any distance other than close up you can hardly notice it. I may fix this should I have time. |
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| The Ruined body of 'RAID'. It lies upon the floor of an alien world with signs of being destroyed. I want to make this more detailed, and will add more mechanical debris and broken wiring. |
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