To begin with for this project, I was very excited at the prospect and idea of making these characters. However, as time progressed, I would look back at things I had made for the project and felt unhappy with their look. The 'what if's' and 'why not's' in my mind far outweighed the feeling of worth. I feel that since beginning this project, my skills for modelling, texturing and animating have come a long way and that some of the assets I have created for this scene look very flawed and outdated. It was this notion that caused me to break through my initial idea, and to create a scene that could be implimented in a game. I deconstructed the RAID model, and used it as a center piece of interest in the scene itself, much in the style of the ruined body of GLA-DOS from Portal 2. Although this was a massive change from the scene I had first decided on, I feel that it makes the piece more interesting.
For my next project, I would like to take the skills I have learned from this project, and actually commit them to a realtime running game engine, such as Unity or UDK. I feel this project in particualr would have been vastly improved if you, as a player were given the freedom to explore the scene from a 3rd perspective as the character Eschen in a game engine. This idea will be the driving force of my learning for next year, as I progress onto the BA course. I would also like to take my texturing and modelling skills further by mastering UVW unwrapping, and by use of Autodesk Mudbox for improved character sculpting.
On the whole, although I am critical of my work; my client is very happy with the content I have produced for her. It will help her to better visualise her characters from a three dimensional perspective, which will undoubtably transate fluently into her drawings.
Over the course of this upcoming summer, I shall be working using the UDK engine to create an alien scene in colaboration with a couple of other students on this course, and I will use this opportunity to develop my skills to a level that I would be happy with.
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