Wednesday, 25 May 2011

New direction, same assets.

OK its been a while since I've updated so here goes. The project is taking a new direction now, before I was planning to do an animated piece based on a story by the original artist HOWEVER I have changed my mind about what I want to do, and have decided to go with the flow! Why not? I am now simply focusing on a short animated show reel, showing off the character models in a VERY detailed environment. So far I have completely destroyed our robotic character 'Raid' leaving it in a state reminiscent of Valve's Portal 2 scene in which the fallen GLADOS lies in ruin. I have been applying actual textures to all of the models, all of which are bump mapped and contain specular levels. I have made plants and trees using opacity maps, Rocks, Ruined pillars, Machine debris... I have done a lot. But I also have alot more to do! Images will come later of course.

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